As is typical with the break room at many offices, we have a microwave. Actually, we have two, but there is one in particular that everyone knows about and avoids. Everyone but me*, that is. It is a machine crafted in the forges of bad usability and total misunderstanding of user journey.
The main requirement for a microwave is that one be able to set the time for which their food will receive a nuclear blast, converting last night’s roast beef into magma. Either there is a “time cook” button, or you simply enter the time directly. The uranium-235 does the rest. Continue reading “UX: The Break Room Microwave” »